Adventurer Conqueror King >Spells >Spell Descriptions >

Dispel Evil

Range:30′
Divine5
Duration:1 turn

When this spell is cast, the caster can take no other action but concentrate on the spell for the entire duration. All undead or other enchanted creatures that come within 30′ of the caster must succeed in a saving throw versus Death or be destroyed. Any creature that makes this saving throw will instead flee from the affected area. Instead of casting the spell in a 30′ radius, the caster can direct the spell at one monster only, and that monster saves with a -2 penalty. Casting dispel evil upon an unholy place or shrine can sometimes rid the place of evil (Judge’s discretion). In addition, dispel evil can be used to remove a cursed item from a being within the spell range; doing so discharges and ends the spell.