Adventurer Conqueror King >Spells >Spell Descriptions >

Cure Serious Wounds*

Range:touch
Divine4
Duration:instantaneous

This spell works exactly like cure light wounds, save that it heals 2d6 points of damage, plus 1 point per caster level. The reverse, cause serious wounds, also works exactly like cause light wounds, except that it inflicts 2d6 + caster level in damage.