Adventurer Conqueror King >Spells >Spell Descriptions >

Continual Light*

Range:360′
Divine3
Arcane2
Duration:special

This spell creates a spherical region of light, as bright as full daylight up to a 30′ radius, and with lesser intensity to a radius of 60′. Continual light can be cast on an object, into the air, or at a creature, just as with the light spell, up to a maximum range of 360′ from the caster.

As with light, this spell can be used to blind a creature if cast on its visual organs. Creatures targeted by this spell are allowed a save versus Death; if the save is made, the spell is cast into the air just behind the target creature. A penalty of -4 is applied to the blinded creature’s attack throws if the saving throw fails.

The reversed spell, continual darkness, causes complete absence of light in the area of effect, overpowering normal light sources. Continual darkness may be used to blind just as continual light can. Any blindness ends when the spell ends.

Continual light and continual darkness are not permanent effects, but are instead effects that are indefinitely sustained by the caster without need for concentration. A caster may indefinitely sustain one continual light or continual darkness spell per level of experience. A truly permanent light requires a permanency ritual.