Adventurer Conqueror King >Spells >Spell Descriptions >

Cloudkill

Range:special
Arcane5
Duration:6 turns

This spell creates a cloud of poison gas 30′ in diameter that spreads out from the caster’s fingertips. The cloud moves at a rate of 20′ per round away from the caster. The poison gas is heavier than air and will sink down holes or slide downhill; it is broken up by trees or thick vegetation. Each round they are within the cloud, creatures of fewer than 5 Hit Dice or levels must save versus Poison or die, taking 1 point of damage even if the save is successful. Creatures having 5 or more Hit Dice or levels take 1 point of damage each round they are within the cloud. The cloud persists for the entire duration even if the caster ceases to concentrate upon it.