Adventurer Conqueror King >Spells >Spell Descriptions >

Charm Monster

Range:60′
Arcane4
Duration:special

This spell functions like charm person, except that the effect is not restricted by monster type or size. Undead monsters are unaffected. This spell can affect up to 3d6 Hit Dice of creatures of 4 or fewer Hit Dice, or one creature of more than 4 Hit Dice. Calculate creatures with less than 1 HD as having 1/2 HD, and creatures with a bonus to HD as having the flat amount. The caster may decide which individual creatures out of a mixed group are to be affected first; excess Hit Dice of effect are ignored. Any creatures that make a successful saving throw versus Spells resist the effect. Once in effect, the charm lasts until removed by a dispel magic spell or until the creature makes a successful save. The charmed creature receives a saving throw to break the spell each day if it has 7+1 HD or more, every week if it has 5-6 HD, and every month if it has 4 HD or fewer. If the creature is highly intelligent (INT 9 or more), it may save more frequently than its HD would otherwise warrant, using the frequencies listed for charm person, below.