Adventurer Conqueror King >Spells >Spell Descriptions >

Charm Animal

Range:60′
Divine2
Duration:special

This spell allows the caster to charm an animal (including normal and giant animals but excluding humans, demi-humans, humanoids, and fantastic creatures) in much the same fashion as charm person. Unintelligent animals receive no saving throw when the spell is cast, but intelligent animals such as great apes or whales are allowed a save versus Spells to resist. Once in effect, the charm lasts until removed by a dispel magic spell or until the animal makes a successful saving throw versus Spells. The charmed animal receives a saving throw to break the spell each day if it has 7+1 HD or more, every week if it has 5-6 HD, and every month if it has 4 HD or fewer. This spell does not grant the caster any special means of communication with the affected animal; if combined with speak with animals, this spell becomes significantly more useful.