Adventurer Conqueror King >Spells >Spell Descriptions >

Bless*

Range:0′
Divine2
Duration:6 turns

When cast before battle, bless gives the caster and his allies (within a 50′ radius of the caster) a bonus of +1 to attack throws, damage rolls, morale rolls (for monsters or NPCs allied with the caster), and saving throws against magical fear. It may not be cast on creatures who are already engaged in melee.

Divine spellcasters of 7th level or higher may also use bless to create holy water. One casting of bless will transform 1 pint of ordinary water into holy water. Casting bless in this manner demands a sacrifice to the caster’s deity worth at least 10gp. Once created, holy water will retain its potency indefinitely so long as it is kept in the vial it was blessed in. See the Equipment Descriptions for information on holy water.

The reverse of bless is called bane. It fills the caster’s enemies (within a 50′ radius) with fear and doubt, causing each affected character or monster to suffer a -1 penalty on attack throws, damage rolls, morale rolls, and saving throws against magical fear. Bane may also be used by chaotic divine casters of 7th level or higher, in conjunction with a sacrifice of at least 10gp, to create a vial of unholy water. Unholy water has beneficial effects when used in the animation of the dead. See Animate Dead, above.