Adventurer Conqueror King >Spells >Spell Descriptions >

Anti-Magic Shell

Range:10′ radius
Arcane6
Duration:12 turns

This spell creates a personal barrier about the caster that stops any spell or spell-like effects (including the caster’s) from coming in or going out until the duration is up or until the caster decides to end the spell. Spell-like effects are all effects that duplicate a spell, or magical effects that are resisted with a saving throw versus Spells or Staffs & Wands (but excluding effects that do not duplicate a spell and are resisted with saving throws versus Poison, Breath, Paralysis, or Petrification). Spells with a range of “self,” or “touch” spells used on the caster himself, are not blocked by an anti-magic shell. If a creature or item with an ongoing spell or spell-like effect enters an anti-magic shell, the spell or effect is dispelled as if by a dispel magic; effects which cannot be dispelled (such as magic weapon bonuses) are not affected. An anti-magic spell itself cannot be dispelled.